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NextGen Academy

Masterclass Metaverse and the Future of Work

What the metaverse really is, what it changes for collaboration, and what it can do for your business: a 3-hour in-person masterclass with 2 speakers, VR demos included — €2,000 excluding taxes per company, maximum 15 participants.

Assessment method
Quiz
Prerequisites
No prerequisites

Training objectives

  1. Defining shared governance
  2. Distinguish the different governance
  3. Choose the governance suited to the organization

Global pedagogical approaches

  • Knowledge transfer
  • Collaboration workshop
  • Question and answer sessions
  • Metaverse application exercises

Modalities

  • 3 hours (half a day), including a hands-on immersion workshop
  • 2 speakers
  • Prerequisites: none
  • Dates available on request
  • Registration deadline: D-1 before the session, subject to availability
  • For leaders who want to grow their teams through empowerment, for lasting performance.
  • (up to 5 learners per company)

Discover the programme

  1. Part 01

    Ice-breaker

    Ice-breaker Roundtable and expectations

  2. Part 02

    Metaverse: Between Buzzword and Reality

    Synthesis of current definitions of the metaverse concept and rationalization ; Demonstration and examples

  3. Part 03

    Metaverse Challenges

    Exploration of key elements of a metaverse and impacts: collaboration, identity, social, economic, playful, psychological, accessibility

  4. Part 04

    Technological Concepts

    What defines a metaverse, and what technologies are used?

  5. Part 05

    Uses of the Past, Present, and Future

    Retrospective and prospective on metaverse uses (immersive or AR), Focus on uses in business

  6. Part 06

    Demos, AR, VR, XR:

    Opportunity for participants to try some metaverse-type experiences; Demonstrations will be broadcast on a projector to allow all participants to follow the experience.

  7. Part 07

    Focus on uses in business and barrier

    Interoperability, Accessibility, Availability, Multi-devices, Ecological impact, Walled garden vs. Openness

  8. Part 08

    Workshop: How do you see the metaverse entering your space?

    Interactive workshop on short and medium-term relevant uses and opportunities and intrinsic barriers

  9. Part 09

    conclusion

    Conclusion and Questions/Answers

  10. Part 10

    Tools and Methods

    Virtual reality headsets (such as Oculus Quest). Alternatively, NextGen will either be able to provide some headsets or reproduce the experience on a screen, allowing everyone to follow the experimentation.

The Co-organizers

  • Vincent Guigui

    Co-organizer

    Vincent Guigui

    Head of Augmented Reality at OCTO Technology

    About Vincent

    In charge of the Innovative Interactions division at OCTO Technology, Vincent contributes to the development of new interactions between the user and the information system (B2C / B2E). A speaker on innovation and natural user interfaces, he discusses immersive experiences (VR/AR/MR), conversational interfaces (Bot), and the potential future of user interfaces…

    In the past, he designed several prototypes of innovative interfaces using Kinect, which led him to create the Kinect Genius Bar (Kinect developers’ community) and co-found the “Natural User Interface Day” conference (http://twitter.com/nuiday). Since 2013, he has been recognized by Microsoft as one of the top European experts on Kinect and natural user interfaces (Most Valuable Professional award). Since 2015, his MVP trophy has been extended to emerging experiences and AI to include all more personal computing technologies (HoloLens, Bot, Speech, Ink, Gaze, Identity/Biometrics, Spatial awareness) and cognitive technologies like NLU and NLP.

  • Co-organizer

    Luc Bretones

    Founder & CEO at NextGen

Accessibility: our training courses are accessible to people with disabilities. To discuss possible adjustments, contact our disability officer, Sophie Lagandré (sophie@nextgen.how), and see our Accessibility and disability page.