NextGen Academy
Masterclass Metaverse and the Future of Work
What the metaverse really is, what it changes for collaboration, and what it can do for your business: a 3-hour in-person masterclass with 2 speakers, VR demos included — €2,000 excluding taxes per company, maximum 15 participants.

- Assessment method
- Quiz
- Prerequisites
- No prerequisites
Training objectives
- Defining shared governance
- Distinguish the different governance
- Choose the governance suited to the organization
Global pedagogical approaches
Modalities
- 3 hours (half a day), including a hands-on immersion workshop
- 2 speakers
- Prerequisites: none
- Dates available on request
- Registration deadline: D-1 before the session, subject to availability
- For leaders who want to grow their teams through empowerment, for lasting performance.
- (up to 5 learners per company)
Discover the programme
- Part 01
Ice-breaker
Ice-breaker Roundtable and expectations
- Part 02
Metaverse: Between Buzzword and Reality
Synthesis of current definitions of the metaverse concept and rationalization ; Demonstration and examples
- Part 03
Metaverse Challenges
Exploration of key elements of a metaverse and impacts: collaboration, identity, social, economic, playful, psychological, accessibility
- Part 04
Technological Concepts
What defines a metaverse, and what technologies are used?
- Part 05
Uses of the Past, Present, and Future
Retrospective and prospective on metaverse uses (immersive or AR), Focus on uses in business
- Part 06
Demos, AR, VR, XR:
Opportunity for participants to try some metaverse-type experiences; Demonstrations will be broadcast on a projector to allow all participants to follow the experience.
- Part 07
Focus on uses in business and barrier
Interoperability, Accessibility, Availability, Multi-devices, Ecological impact, Walled garden vs. Openness
- Part 08
Workshop: How do you see the metaverse entering your space?
Interactive workshop on short and medium-term relevant uses and opportunities and intrinsic barriers
- Part 09
conclusion
Conclusion and Questions/Answers
- Part 10
Tools and Methods
Virtual reality headsets (such as Oculus Quest). Alternatively, NextGen will either be able to provide some headsets or reproduce the experience on a screen, allowing everyone to follow the experimentation.
The Co-organizers

Co-organizer
Vincent Guigui
Head of Augmented Reality at OCTO Technology
About Vincent
In charge of the Innovative Interactions division at OCTO Technology, Vincent contributes to the development of new interactions between the user and the information system (B2C / B2E). A speaker on innovation and natural user interfaces, he discusses immersive experiences (VR/AR/MR), conversational interfaces (Bot), and the potential future of user interfaces…
In the past, he designed several prototypes of innovative interfaces using Kinect, which led him to create the Kinect Genius Bar (Kinect developers’ community) and co-found the “Natural User Interface Day” conference (http://twitter.com/nuiday). Since 2013, he has been recognized by Microsoft as one of the top European experts on Kinect and natural user interfaces (Most Valuable Professional award). Since 2015, his MVP trophy has been extended to emerging experiences and AI to include all more personal computing technologies (HoloLens, Bot, Speech, Ink, Gaze, Identity/Biometrics, Spatial awareness) and cognitive technologies like NLU and NLP.
Accessibility: our training courses are accessible to people with disabilities. To discuss possible adjustments, contact our disability officer, Sophie Lagandré (sophie@nextgen.how), and see our Accessibility and disability page.


